FcKN ALLIANCE RULES & COMMAND
“THE FcKN RULES” — Quick Reference for Members
Expectations, VS Rank Standards, and Chain of Command
QUICK SUMMARY
Alliance Standards
- Be active
- Be disciplined
- Be respectful
- Follow event strategy
- Contribute every week
VS Rank Requirements
- R1: 0-14,999,999M SUBJECT TO REMOVAL
- R2: 15-29,999,999M
- R3: 30M+
High-Risk Rule Violations
- Low VS contribution
- Inactivity without notice
- Looting explosions
- Disrespect / disruptive behavior
Tyrant Rules
- Rally cap 8+ starts rallies
- Everyone else joins
- Fill rallies first
- No boomers during Tyrant
- Send all tanks
Command Structure
- R5 Waxy = final authority
- Extended absence chain:
- R4 leadership by scope:
- Battle / Diplomacy / Recruitment
This EXPANDED FcKN guide combines your alliance rule sheet, command structure, and alliance mail notices into one clean reference.
1) CORE STANDARD (ALL MEMBERS)
Every member is expected to:
- Participate
- Communicate
- Respect others
- Follow event strategy
- Contribute weekly
Alliance-wide expectation
It takes all 100 members to win.
This alliance is built on:
- Activity
- Discipline
- Respect
- Team coordination
2) WEEKLY VS RANK REQUIREMENTS (R1 / R2 / R3)
Ranks are based on total weekly VS points.
R1
- 0 – 14,999,999 weekly VS points
R2
- 15,000,000 – 29,999,999 weekly VS points
R3
- 30,000,000+ weekly VS points
Rank system rules
- Ranks are adjusted after weekly reset
- Players are expected to:
- Save items
- Use them on the correct event days
- Hit minimum point goals consistently
- Repeated low contribution may lead to:
- Demotion
- Replacement
- Removal
3) GENERAL EXPECTATIONS FOR ALL R MEMBERS
These expectations apply across ranks:
Be active
- Inactive players may be removed
- If you will be offline long-term, notify R4/R5
Be disciplined
- Save items for the right VS day
- Follow event timing and strategy
- Contribute in team events weekly
Be respectful
- Respect alliance members and other players
- Represent the alliance well (especially as a top-ranked alliance)
- Do not escalate unnecessary conflict
4) GROUNDS FOR REMOVAL (DISCIPLINE TRIGGERS)
A member may be removed for repeated or serious issues, including:
- Little or no VS contribution
- No kill count growth
- Long time offline without telling R4/R5
- Exploding while looting (“oops explosions”)
- Disrespectful behavior
- Repeated disruptive conduct
- Being “Blaster” (listed in leadership mail)
Important note
Leadership has made it clear:
- Standards are being enforced
- The alliance is prioritizing contributors
- Members should ask questions early if they do not understand how to help
5) LOOTING RULES (BE RESPECTFUL WHILE LOOTING)
These rules were specifically called out in alliance mail.
Looting standards
- Be respectful
- No careless explosions
- If a player burns you while defending:
- If a player trash talks in messages:
- Do not escalate conflict
Alliance image rule
You represent a top alliance — act with discipline and control.
6) TYRANT EVENT RULES (RALLY DISCIPLINE)
These rules exist to maximize points and reduce wasted rally time.
Tyrant event rules
- Only players with rally capacity 8+ start rallies
- Everyone else should join
- Fill rallies before starting new ones
- If you are far from Tyrant / on the opposite side of the hive:
Do NOT start rallies
- Do NOT run Boomers during Tyrant
- Send all available tanks to rallies
- Even if hero strength is not ideal
- Goal = maximize points and rewards
Extra Tyrant tip (from rule sheet)
To activate War Frenzy for Tyrant:
- Start and cancel an attack on a non-NAP HQ
7) SERVER NAP RULES (BOTTOM-LINE RULES)
Current NAP structure
Leadership is reducing server NAP over time toward NAP3.
Full server NAP days
(These are the days before, during, and after Buster day.)
Server NAP expectations
- No attacking players during server NAP
- No attacking farm-tagged players
- Tagless players are treated as transitional (changing alliances)
- You may attack your own farm account
8) CHAIN OF COMMAND (WHO LEADS WHAT)
This is the command structure shown in the alliance command document.
9) TOP AUTHORITY (R5)
R5 — WAXY
- Supreme Authority
- Final Command Authority in all matters
If R5 is present, final command rests with R5.
10) EXTENDED ABSENCE (R5 CHAIN OF COMMAND)
If R5 is absent, the chain shown is:
PENDING
This is the extended absence chain for top-level command coverage.
11) R4 COMMAND BY SCOPE (FUNCTIONAL LEADERSHIP)
When decisions are made by scope (role area), the following R4 structure applies:
A) BATTLE COMMAND
RENZ — Warlord
- Tactical Battlefield Authority
RENZ — Executive Officer
- Operational Oversight
- Strategic Execution
B) DIPLOMATIC COMMAND
BLASTER — Ambassador
DONUTKING — Head Counsel
- Strategic Advisory
- Policy Review
C) RECRUITMENT / PERSONNEL
ABLASTER — Recruiter
- Recruiting and member intake
CLUTCH— HR
- Personnel support / HR role
12) WHO TO CONTACT (QUESTIONS / HELP)
Members are encouraged to ask questions.
Contact for help
- R4
- R5
- Seasoned R3 players
Leadership has clearly stated they are willing to help members improve.